Obviously if you are analyzing the two
plays as a whole the choice element is a huge factor. The choice to put the man
onstage showing the audience the Drowsy Chaperone rather than just staging the
Drowsy Chaperone, the choice to keep him on the stage during the musical numbers
rather than exit and the choice to have him break the fourth wall all
completely change the show in different ways. The Man is constantly in the
foreground or background of the scene. It’s almost like putting an audience
member on the stage. I think it’s also interesting to have the “L-ve while you
can” line ambiguous which causes the Man to go into his monologue about his own
life which we don’t really know much about at any point. That’s one of my
favorite parts of the show because while it is funny, it allows you into a
different part of his life you weren’t seeing before.
The tempos of the
two shows are also vastly different which causes some friction and tension. The
musical is set in the 20’s. It’s a fast paced comedy with some cheesy scenes
and some huge musical numbers and lots of things happening. The Man’s story is
set in what seems to be present time, in his apartment, and he’s leisurely
listening to this record and talking to the audience. He is obviously in no
rush to go anywhere or do anything especially if it involves people. The
extreme differences between the two stories’ tempos causes you to get lost in
them and then when you are reminded of the other it’s a sharp turn like when
the record skips or the Man’s electricity goes out and you are thrust back into
his slow moving world.
I agree that the change in tempo between the two worlds is interesting. It definitely shows that the mans world is much slower, and that he needs the play in order to have something interesting in his life. I too noticed the shifts in tempo in this way, but I think you explained it much better.
ReplyDeleteI think our ideas go hand in hand. The tempo is just another thing distinguishing the "real" world from the world of the musical. It's once again enforcing the idea that when you escape from the "real" world you can be thrust into this fast paced, bright, fun new world.
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